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[QT](递归算法2)写一个解华容道的脚本

无闻风
发表于 2019-06-27 14:26:20
0
993

QT写的界面,界面不开源,只研究算法  

#include "driver.h"
#include "user_main.h"
#include  
#include 
uint8_t num_array[3][3] = { 1,2,3,4,5,6,7,8,0 };
unsigned char zerox;								//空白的位置
unsigned char zeroy;
unsigned char dir;								//按键方向
unsigned char louck=0,dlouck=0;						        //按键锁  防止重复触发按键
unsigned char game_star = 0;						        //游戏模式
unsigned int step=0;								//步数
unsigned char hh = 0, mm = 0, ss = 0;				                //时间  时分秒
unsigned int allss;								//所有秒
unsigned int astepnum = 0;							//移动步骤
unsigned int cacemap[999][3][3];					        //缓存地图
uint32_t second_t, speed_t;							//时间变量
uint8_t str[17];								//保存字符串

void lookupzero()//找空白的位置
{
	char x, y;
	for (y = 0; y < 3; y++)
	{
		for (x = 0; x < 3; x++)
		{
			if (num_array[y][x] == 0)
			{
				zerox=x;
				zeroy=y;
			}
		}
	}
}

int move(char dir,char t)//移动方向,是否真移动
{
	char index;
	if (dir == 0)
	{
		lookupzero();
		if (zeroy != 2)
		{
			if(t==1)
			{ 
				num_array[zeroy][zerox] = num_array[zeroy + 1][zerox];
				num_array[zeroy + 1][zerox] = 0;
			}
			return 1;
		}
	}

	if (dir == 1)
	{
		lookupzero();
		if (zeroy != 0)
		{
			if (t == 1)
			{
				num_array[zeroy][zerox] = num_array[zeroy - 1][zerox];
				num_array[zeroy - 1][zerox] = 0;
			}
			return 1;
		}
	}
	if (dir == 2)
	{
		lookupzero();
		if (zerox != 2)
		{
			if (t == 1)
			{
				num_array[zeroy][zerox] = num_array[zeroy][zerox + 1];
				num_array[zeroy][zerox + 1] = 0;
			}
			return 1;
		}
	}
	if (dir == 3)
	{
		lookupzero();
		if (zerox != 0)
		{
			if (t == 1)
			{
				num_array[zeroy][zerox] = num_array[zeroy][zerox - 1];
				num_array[zeroy][zerox - 1] = 0;
			}
			return 1;
		}
	}
	return 0;
}
void randommove(int i)//随机移动i次
{
	int a,b,c;
	for (a = 0; a < i; a++)
	{
		do
		{
			b = rand() % 4;
			c = move(b, 1);
		} while (!c);
	}
}

int checkwin()//检查胜利
{
	if (num_array[0][0] == 1 & num_array[0][1] == 2 & num_array[0][2] == 3 & num_array[1][0] == 4 & num_array[1][1] == 5 & num_array[1][2] == 6 & num_array[2][0] == 7 & num_array[2][1] == 8 & num_array[2][2] == 0)
	{
		return 1;
	}
	else
	{
		return 0;
	}
}

void goandback(char a) //0前进记录一步   1后退还原一步
{
	char x, y;
	if (a == 0)
	{
		for (y = 0; y < 3; y++)
		{
			for (x = 0; x < 3; x++)
			{
				cacemap[astepnum][y][x] = num_array[y][x];
			}
		}
		astepnum += 1;
	}
	if (a == 1)
	{
		astepnum -= 1;
		for (y = 0; y < 3; y++)
		{
			for (x = 0; x < 3; x++)
			{
				num_array[y][x]=cacemap[astepnum-1][y][x];
			}
		}
	}

}

int constback(char a)//对方向取个反  防止抽搐
{
	if (a == 0)
	{
		return 1;
	}
	if (a == 1)
	{
		return 0;
	}
	if (a == 2)
	{
		return 3;
	}
	if (a == 3)
	{
		return 2;
	}
}

int dil(char t)   //
{
	char a=0, b,c;
	char x, y;
	b = 0;
	for (a = 0; a < 4; a++)
	{
		if (a!= constback(t)&astepnum <= 25)
		{	
			if (move(a, 1))
			{
				goandback(0);
				//RGBBuffer2MatrixScan(num_array);
				//sprintf((char *)str, "UU           %d", astepnum);
				//strToLCD(str, 0x10);
				//HAL_Delay(100);
				//while (!swj_detect());
				if (checkwin())
				{
					return 1;
				}
				else
				{
					if (dil(a)) { return 1; }
				}
			}
		}
	}
		goandback(1);
		//for (b = 0; b < 30; b++)
		//{
		//	if (dilmove(a))
		//	{
		//		RGBBuffer2MatrixScan(num_array);
		//		sprintf((char *)str, "UU           %d", astepnum);
		//		strToLCD(str, 0x10);
		//		HAL_Delay(100);
		//		while (!swj_detect());
		//	}
		//	else
		//	{
		//		a += 1;
		//		if (a == 4) { a = 0; }
		//	}
		//}
		//if (checkwin())
		//{
		//	return 1;
		//}
		//else
		//{
		//	dil();
		//}
		//if (checkmap())
		//{
		//	goandback(1);//退一步
		//	sprintf((char *)str, "DD            %d", astepnum);
		//	strToLCD(str, 0x10);
		//	//HAL_Delay(100);
		//	//while (!swj_detect());
		//}
		//else
		//{
		//	goandback(0);//如果这一步可以走 记录一下
		//	RGBBuffer2MatrixScan(num_array);
		//	sprintf((char *)str, "UU           %d", astepnum);
		//	strToLCD(str, 0x10);
		//	HAL_Delay(10);
		//	//while (!swj_detect());
		//	if (checkwin())
		//	{
		//		return 1;
		//	}
		//		dil();
		//	
		//}	
	//goandback(1);//退一步
	return 0;
}

void autorun()
{
	char a;
	char x, y;
	goandback(0);
	if (dil(0))
	{
		//sprintf((char *)str, "    YES!!!!!    ");
		//strToLCD(str, 0x00);
		for (a = 0; a < astepnum; a++)
		{
			for (y = 0; y < 3; y++)
			{
				for (x = 0; x < 3; x++)
				{
					num_array[y][x] = cacemap[a][y][x];
				}
			}
			RGBBuffer2MatrixScan(num_array);
			HAL_Delay(400);
			step += 1;
			sprintf((char *)str, "step couter  %d", step);
			strToLCD(str, 0x10);
		}
		game_star = 1;
	}
	else
	{
		sprintf((char *)str, "    NO!!!!!!    ");//无解
		strToLCD(str, 0x00);
		sprintf((char *)str, "                ");
		strToLCD(str, 0x10);
		game_star = 0;
	}
}

void setup()
{
	sprintf((char *)str, "    WELLCOME    ");
	strToLCD(str, 0x00);
	sprintf((char *)str, "Digital Klotski!");
	strToLCD(str, 0x10);
}

void loop()
{
	/*time*/
	if (HAL_GetTick()> second_t)
	{
		second_t += 1000;
		ss++;
		if (ss == 60) { ss = 0; mm++; if (mm == 60) { mm = 0; hh++; } }
	}
	/*游戏中*/
	if (game_star == 0)
	{
		/*空格检测对应操作*/
		if (dlouck == 0)
		{
			if (swj_detect())
			{
				game_star = 1;
				randommove(HAL_GetTick()%1000);//
				step = 0;
				ss = 0;
				mm = 0;
				hh = 0;
				sprintf((char *)str, "                ");
				strToLCD(str, 0x00);
				sprintf((char *)str, "                ");
				strToLCD(str, 0x10);
				dlouck = 1;
			}
		}
		if (dlouck == 1)
		{
			if (!swj_detect())
			{
				dlouck = 0;
			}
		}
		/*方向按键检测对应操作*/
		dir = getDir();
		if (louck == 0)
		{
			if (move(dir, 1))
			{
				step += 1;
			}
			louck = 1;
		}
		if (louck == 1 & dir == NN)
		{
			louck = 0;
		}
	}
	if (game_star == 1)
	{
		/*空格检测对应操作*/
		if (dlouck == 0)
		{
			if (swj_detect())
			{
				game_star = 2;
				dlouck = 1;
			}
		}
		if (dlouck == 1)
		{
			if (!swj_detect())
			{
				dlouck = 0;
			}
		}
		sprintf((char *)str, "timer:");
		strToLCD(str, 0x00);
		if (mm < 10)
		{
			sprintf((char *)str, "0%d", mm);
			strToLCD(str, 0x0a);
		}
		else
		{
			sprintf((char *)str, "%d", mm);
			strToLCD(str, 0x0a);
		}
		if (ss<10)
		{
			sprintf((char *)str, ":0%d", ss);
			strToLCD(str, 0x0d);
		}
		else
		{
			sprintf((char *)str, ":%d", ss);
			strToLCD(str, 0x0d);
		}
		sprintf((char *)str, "step couter  %d",step);
		strToLCD(str, 0x10);
		if (checkwin())
		{
			sprintf((char *)str, "                ");
			strToLCD(str, 0x00);
			sprintf((char *)str, "                ");
			strToLCD(str, 0x10);
			game_star = 0;
			sprintf((char *)str, "    Victory!    ");
			strToLCD(str, 0x00);
			allss = ss+(mm*60);
			sprintf((char *)str, "%d",allss);
			strToLCD(str, 0x10);
			sprintf((char *)str, "sec");
			strToLCD(str, 0x14);
			sprintf((char *)str, "%d",step-1);
			strToLCD(str, 0x18);
			sprintf((char *)str, "step");
			strToLCD(str, 0x1b);
		}
		/*方向按键检测对应操作*/
		dir = getDir();
		if (louck == 0)
		{
			if (move(dir, 1))
			{
				step += 1;
			}
			louck = 1;
		}
		if (louck == 1 & dir == NN)
		{
			louck = 0;
		}
	}
	if (game_star == 2)
	{
		autorun();
	}
	RGBBuffer2MatrixScan(num_array);

}

最后修改 2019-06-27 14:26:20
0
993
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